Obviously something like NPC Dialogue you have to write in code but I love using RichText so the strings can sometimes be longer than what they should be.Įdit: Whoops, forgot to remove the reply. Sometimes I don’t want to write the text in code and sometimes one line isn’t enough to see what you’re writing. style: italic - family: RobotoMono fonts: - asset: fonts/RobotoMono-Regular.ttf - asset: fonts/RobotoMono-Bold.ttf weight: 700. Even just the text box expanding with the text or the ability to open a window to see what you’re writing would be nice. The Comic Neue project was initiated by Craig Rozynski, a designer living in Australia and Japan. It was not created for coding, but with a bold font weight it works okay. Scuffling and fighting almost has ceased since Kerensky came to work. The squashed, wonky, and weird glyphs of Comic Sans have been beaten into shape while maintaining the honesty that made Comic Sans so popular. The Ubuntu fonts use the Ubuntu Font License v1.0. Most of the fonts in the collection use the SIL Open Font License, v1.1. your previous post called for: font-family: HelveticaNeue-Light, Helvetica Neue Light, Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif now, this seems to say axe the Helvetica and Arial and only use sans-serif. It is important to always read the license for every font that you use. (Perchance I could also ask for Integer and Double support while I’m here too? It would be nice to have that feature for attributes that need to specifically be a whole number or can only have 2 decimal places.)Īnother feature that really needs an update in my opinion is properties that use strings (and also attributes). Somehow, although he is the smallest office boy around the place, none of the other lads pick on him. I’m a bit new to this but font’s have been a source of frustration for me. Attributes are a nice update, but I always end up going back to using ValueObjects whenever I need to write a CFrame or Instance into memory for reasons like a checkpoint system or other. Both include light, regular, and bold weights, with oblique equivalents. I also agree with this, would be nice to finally have built-in support for custom enums like they’re their own asset specifically only for the game (even better if scripts recognize these enums). I’m sure you guys aren’t the ones who worked on attributes originally but if a new attribute type for fonts can be added whats holding up some of the more desired attributes such as instances or dropdowns ?
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